![]() Everyone should be targeting low level APIs (be it D3D12 or Vulkan) so this move is Microsoft trying to make that happen. so yeah.look at games like The Division where it claims to be DirectX 12 but there's no performance benefit really to speak of. ![]() ![]() This makes me think that Blizzard only pursued creating a D3D12 renderer because they got assurance from Microsoft that it will benefit Windows 7 gamers too. The low-level framework of D3D12 is not backwards compatible with Windows 7 which is stuck on D3D11. The prevalence of Windows 7 and the need to support it to maximize market exposure is prohibiting the adoption of D3D12. I finally read this which contains a quote from presumably the Microsoft lead on this subject ("Max McMullen").
0 Comments
Leave a Reply. |